Open Face Chinese Poker Scoring Chart
2021年6月12日Register here: http://gg.gg/uyf86
*Open Face Chinese Poker Scoring Chart Sheet
*Open Face Chinese Poker Scoring Chart 2019
*Open Face Chinese Poker Scoring Charts
*Open Face Chinese Poker Scoring Chart Printable
Scoring Points in Open-Faced Chinese. The scoring in Open-Faced Chinese is done part on winning one or more of the 3 hands, and part on a Royalty system for good hands. You receive 1 point for beating your oppenent’s corresponding hand (eg Back hand vs Back hand), and a 3 point bonus for scooping (winning all 3). Showdown and Scoring; Special Hands; Variations; Open Face Chinese Poker; Other Chinese Poker web pages; Chinese Poker Software and Online Games; Introduction. This Chinese gambling game is popular in Hong Kong and parts of Southeast Asia and is also played to some extent in the USA. It is known by several different names. Chinese Poker uses a 13 card hand which is arranged into three smaller hands: 2 hands of five cards and 1 hand of three cards. This game spawned the more popular Open Face Chinese Poker, which is an open card poker game after the first five cards have been dealt. Prior to starting the game, players must agree on the stakes. The most common scoring system used in Open-face Chinese poker is the 1-6 scoring method. In the 1-6 method the players receives 1 unit for each hand they win, and 3 bonus units if they win all three hands from a player known as a scoop.
Open-Face Chinese (OFC) has nearly as many combinations of possible board run-outs as a game of chess,and, similarly to chess, there are also many extremely similar problems that seem to come up again and again.
Let’s take a look at a couple of simpler problem spots that seem to occur pretty often, and can be solved with some generalizations, basic probability calculations, and risk-reward calculations.
Gutshots Revisited
In my last article, I advised you to avoid setting a gutshot-straight draw in the back. Not only is it generally an “all-in” set (you can only bail to one pair, if you are even given that opportunity) with a maximum of four outs, but a straight in the back is the lowest royalty payout, making flush draws and pairs (full house draws) a more attractive alternative. With all that being said, as a game progresses you may find yourself with a three-straight in the back, such as 10 9 8, and be asking yourself what to do when you pull the 6. If the rest of the board meets any of these conditions, you may be able to follow a simple probability calculation to determine when it is best to play the gutshot, and when it is best to leave the three-straight open for either running two pair, or an open-ended straight draw:
*If you are set “all-in” such as already having a pair of aces in the middle
*If the 6 doesn’t pair the middle (or top when it’s even a viable option)
*When the hand has generally progressed pretty evenly and slowly
If you find yourself in this spot, then all you really care about is your average hand strength, which means comparing the number of direct outs (gutshot outs) to the number of indirect outs/runner-runner outs to an open-ended straight draw (eight) then completing the straight ( approximately seven, because we already used up one straight card).
If you have four clean gutshot outs, then you are always better off going for the gutshot, rather than waiting for running outs. This means you should generally tend to place the gutshot card with the three-straight when you find yourself facing this problem. Now remember, this advice is based on a few generalizations, and because we are simplifying the problem by ignoring things like our opponent’s board and the risk of fouling, this is just a good baseline rule to follow when you have a tough decision and not a lot of time. So the first basic rule to remember is:
A Four-Outer Hits More Than Runner-Runner
And you can use this any other time you have a four-outer problem, including two-pair issues, or flush draws with a lot of dead cards.
It turns out, it’s not until the three-out comparison that you actually care about the number of indirect outs and number of cards left to draw. For more information on three, two, and one out comparison charts, click here.
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Quick FantasyLand Risk-Reward Calculation
This is the classic OFC gambler’s dilemma that allows a good player to take home some long-term profit versus a bad player. Late in a hand we have:
8 Q
4 K 6 5
A A 3
Draw: Q
And our opponent has:
7 10
K Q 5 J
AJ 7
To determine whether or not we should gamble for FantasyLand (FL) so late in the match, we should pull up the risk-reward equation:
Reward * Chance of Hitting – Risk * (1- Chance of Hitting) >? Play it Safe Board Value
Right away we can plug in a few numbers:
Using the odds charts found here we know that two outs (K, K), with 3 cards to come is 18 percent.
Chance of Hitting = 18 percent
If we hit FL we will win seven royalties plus ~ 12 for FL plus 3.5 (a safe estimate of how often we win plus scoop our opponents, somewhere between one and six points) = 22.5 points
Reward = 22.5 points
If we miss our draw, which happens 82 percent of the time, we foul, costing us approximately six points.
(1-Chance of Hitting) = 82 percent
Risk = 6 points
Put it all together and we have a value of:
(.18*22.5)-(6*.82) = -.87 points
Now we need to compare this with our current board value, or the board value we would have if we played it safe by putting the Q on the bottom. While we need to run an equity calculation/simulation to be absolutely certain of our position, with a quick glance at our hands, it’s safe to say we have a small lead over our opponent. Real money online slots free bonus no deposit.
They need to hit runner-runner flush on the bottom (23 percent) or bail to one pair which we are likely to beat (sometimes they make two pair, but so do we, so it’s a negligible concern). Their flush draw in the middle isn’t necessarily a concern because they have to hit diamond, diamond, spade, in order for it to work out for them (11 percent). Also, we are beating them up top right now, and will win the top easily over 50 percent of the time, especially since they may use their kings or aces in the middle or bottom. So, even if we didn’t know the exact chances of their draws, we should be able to make an overall glance at the board, and conclude we are in the lead by at least one point.
Play it Safe Board Value = ~1+ -.87 1Open Face Chinese Poker Scoring Chart Sheet
Since we lower our EV by almost two points, this is clearly a bad spot to gamble for FL. Had we been in a losing situation where we were significantly behind our opponent in two or three spots, we would have had a clear “underdog” gamble, but because we are already in a favorable spot, it’s not quite the time. This leads us to a couple more simple rules to follow:
Gamble when you are behind, not when you are ahead.
A quick estimation of your average score versus your opponent’s board can really shed light on which play is correct.
What if we had three live outs to the king? This would have upped our chance of hitting to 26 percent and given us a value of 1.41 points. Now, it’s a little too close to call, since we were making a pretty broad estimate of our current board value at ~1. Using an equity calculator, it turns out we are about a 2.3 point favorite with this hand, meaning it is still not quite time to gamble, but maybe would have been closer a street or two earlier. This leads us to another rule:
Every out is crucial when making an all-in set. Count your outs, and mind the count. And when it’s too close to figure out, save tough problems to analyze later.
Practice, Practice, Practice
One of the beauties of this game is that you can play yourself and greatly improve your game. Pausing to evaluate complex decisions can go a long ways to fixing many of your leaks in the game. Also, while FL is usually a no-brainer, there are tough spots about 10 percent of the time. Practice playing one player in FL and one player out. This can improve both sides of your game, and you will feel the improvements when you face off against a real opponent. All it takes to play versus yourself is a deck of playing cards and a few minutes of free time, so take the time to try it out before jumping into a real money game without a ton of experience. This gives us our final rule:
Practicing By Yourself Will Quickly and Naturally Fine Tune Your Skills and Plug Your Leaks.
That’s it for now. In my next article, I will work more with an equity calculator to assess common yet complex decisions that can’t be solved with simple math quite as concisely.Open Face Chinese Poker Scoring Chart 2019
Derric “SixPeppers” Haynie is the author of Quantum Poker and owner of www.solvingofc.com. For more articles, OFC solution apps, and information on Open Face Chinese Poker, check out his website dedicated to your open face education.Related ArticlesTable Of ContentsIntroduction
Open-Face Chinese Poker with 2-7 in the Middle — a.k.a. “2-7 OFC” or “Deuce Pineapple” — is a turn-based card game that is played heads up, or sometimes three-handed. Players take turns, drawing cards and placing them into three separate poker hands. Each of these hands is played face up, meaning that players can see all of the cards that have been played, and these cards can’t be moved between each player’s three poker hands once they have been placed.
The “Deuce” designation means that the middle poker hand is played according to the rankings used in 2-7 lowball, while the other two hands are played as regular “high” poker hands. The game might sound complicated, but it really isn’t. Objective
The objective of 2-7 Open-Face Chinese is to place 13 cards into three hands: a five-card bottom hand, a five-card middle hand, and a three-card top hand.
As noted, the game plays just like high-only Pineapple OFC, except with the middle played as a 2-7 lowball hand. This means that your bottom hand is a regular five-card poker hand (with flushes, straight and full houses), the top hand is a three-card high hand (including pairs, trips, but no three-card straights or flushes), while the middle hand must contain five low cards with no pairs, no straights, and no flushes. The lower these cards the better. Taking Turns and Discarding
The game is called Open-Face Chinese Poker (or OFC for short) because you’re building these three hands face up a few cards at a time.
As with all Open-Face games, you start by getting dealt five cards and place them all. On subsequent turns (following the procedure used in Pineapple OFC), you get three cards face down and place two of them in any of the available rows (bottom, middle or top).
The unused card then gets discarded face down. Discards are out of play, and not shuffled back into the deck, and your opponents are not allowed to see your discards. Therefore there are only enough cards in a deck to play Deuce Pineapple OFC either heads-up or three-handed. Fantasyland and ’Super Fantasyland’
If you make a qualifying hand with kings or better up top, or a wheel — — in the middle, then on the next hand you enter Fantasyland. Just like in high-only Pineapple OFC, in Fantasyland you get 14 cards right away and set 13 of them into three rows face down while discarding one. Your opponents then play out their hands normally, and the result is scored against your hand.
You can stay in Fantasyland, earning another round in this advantageous position, by making a big enough bonus. For Deuce Pineapple you need either trips (three of a kind) on top, a wheel low in the middle, or quads (four of a kind) or better on the bottom to remain in Fantasyland.
Meanwhile, in a twist from high-only Pineapple OFC, you can also earn a 15-card “Super Fantasyland” round by qualifying for Fantasyland twice in the same normal hand. Here, for example, the player qualifies for Super Fantasyland by making both aces on top and a wheel in the middle:
This double-bonus is rare, but well worth it. If you stay in Fantasyland, “Super” or otherwise, you get a normal 14-card Fantasyland hand. Qualification and Scoring
To make a qualifying hand, your top hand must be no better (as a normal poker hand) than your bottom hand. And your middle low hand must be at least a ten-low, meaning that your biggest card is no higher than a ten without a pair, a straight, or a flush. As with other Chinese Poker variants, a disqualified or “fouled” hand automatically loses every row.
The three rows are scored against your opponent with the winner of each row getting +1 point. If you win all three rows, this also results in a +3 scoop bonus. In addition to winning, scooping, and possible Fantasyland qualification, you also get points for any bonuses earned by a qualifying hand, even if that hand loses the row.
Bonuses for the bottom hand start with a straight, the low middle hand with a nine-low, and the top row with a pair of sixes. Full bonuses are listed here: Conclusion
There you have it. Welcome to Open-Face Chinese Poker with 2-7 in the Middle — or “Deuce Pineapple” — now available at TonyBet Poker.
OFC rules have been contributed by Nikolai Yakovenko. Known as ’Googles,’ Yakovenko is originally from Moscow, Russia and is now a poker player and software developer residing in Brooklyn, New York. Yakovenko has made both World Series of Poker and World Poker Tour final tables. Meanwhile after several years at Google New York working on ranking algorithms, he’s been developing independent software projects ever since. He also helped create the ABC Open-Face Chinese Poker iPhone App. You can follow Yakovenko on Twittter at @ivan_bezdomny.Must Have Rooms
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Register here: http://gg.gg/uyf86
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*Open Face Chinese Poker Scoring Chart Sheet
*Open Face Chinese Poker Scoring Chart 2019
*Open Face Chinese Poker Scoring Charts
*Open Face Chinese Poker Scoring Chart Printable
Scoring Points in Open-Faced Chinese. The scoring in Open-Faced Chinese is done part on winning one or more of the 3 hands, and part on a Royalty system for good hands. You receive 1 point for beating your oppenent’s corresponding hand (eg Back hand vs Back hand), and a 3 point bonus for scooping (winning all 3). Showdown and Scoring; Special Hands; Variations; Open Face Chinese Poker; Other Chinese Poker web pages; Chinese Poker Software and Online Games; Introduction. This Chinese gambling game is popular in Hong Kong and parts of Southeast Asia and is also played to some extent in the USA. It is known by several different names. Chinese Poker uses a 13 card hand which is arranged into three smaller hands: 2 hands of five cards and 1 hand of three cards. This game spawned the more popular Open Face Chinese Poker, which is an open card poker game after the first five cards have been dealt. Prior to starting the game, players must agree on the stakes. The most common scoring system used in Open-face Chinese poker is the 1-6 scoring method. In the 1-6 method the players receives 1 unit for each hand they win, and 3 bonus units if they win all three hands from a player known as a scoop.
Open-Face Chinese (OFC) has nearly as many combinations of possible board run-outs as a game of chess,and, similarly to chess, there are also many extremely similar problems that seem to come up again and again.
Let’s take a look at a couple of simpler problem spots that seem to occur pretty often, and can be solved with some generalizations, basic probability calculations, and risk-reward calculations.
Gutshots Revisited
In my last article, I advised you to avoid setting a gutshot-straight draw in the back. Not only is it generally an “all-in” set (you can only bail to one pair, if you are even given that opportunity) with a maximum of four outs, but a straight in the back is the lowest royalty payout, making flush draws and pairs (full house draws) a more attractive alternative. With all that being said, as a game progresses you may find yourself with a three-straight in the back, such as 10 9 8, and be asking yourself what to do when you pull the 6. If the rest of the board meets any of these conditions, you may be able to follow a simple probability calculation to determine when it is best to play the gutshot, and when it is best to leave the three-straight open for either running two pair, or an open-ended straight draw:
*If you are set “all-in” such as already having a pair of aces in the middle
*If the 6 doesn’t pair the middle (or top when it’s even a viable option)
*When the hand has generally progressed pretty evenly and slowly
If you find yourself in this spot, then all you really care about is your average hand strength, which means comparing the number of direct outs (gutshot outs) to the number of indirect outs/runner-runner outs to an open-ended straight draw (eight) then completing the straight ( approximately seven, because we already used up one straight card).
If you have four clean gutshot outs, then you are always better off going for the gutshot, rather than waiting for running outs. This means you should generally tend to place the gutshot card with the three-straight when you find yourself facing this problem. Now remember, this advice is based on a few generalizations, and because we are simplifying the problem by ignoring things like our opponent’s board and the risk of fouling, this is just a good baseline rule to follow when you have a tough decision and not a lot of time. So the first basic rule to remember is:
A Four-Outer Hits More Than Runner-Runner
And you can use this any other time you have a four-outer problem, including two-pair issues, or flush draws with a lot of dead cards.
It turns out, it’s not until the three-out comparison that you actually care about the number of indirect outs and number of cards left to draw. For more information on three, two, and one out comparison charts, click here.
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Quick FantasyLand Risk-Reward Calculation
This is the classic OFC gambler’s dilemma that allows a good player to take home some long-term profit versus a bad player. Late in a hand we have:
8 Q
4 K 6 5
A A 3
Draw: Q
And our opponent has:
7 10
K Q 5 J
AJ 7
To determine whether or not we should gamble for FantasyLand (FL) so late in the match, we should pull up the risk-reward equation:
Reward * Chance of Hitting – Risk * (1- Chance of Hitting) >? Play it Safe Board Value
Right away we can plug in a few numbers:
Using the odds charts found here we know that two outs (K, K), with 3 cards to come is 18 percent.
Chance of Hitting = 18 percent
If we hit FL we will win seven royalties plus ~ 12 for FL plus 3.5 (a safe estimate of how often we win plus scoop our opponents, somewhere between one and six points) = 22.5 points
Reward = 22.5 points
If we miss our draw, which happens 82 percent of the time, we foul, costing us approximately six points.
(1-Chance of Hitting) = 82 percent
Risk = 6 points
Put it all together and we have a value of:
(.18*22.5)-(6*.82) = -.87 points
Now we need to compare this with our current board value, or the board value we would have if we played it safe by putting the Q on the bottom. While we need to run an equity calculation/simulation to be absolutely certain of our position, with a quick glance at our hands, it’s safe to say we have a small lead over our opponent. Real money online slots free bonus no deposit.
They need to hit runner-runner flush on the bottom (23 percent) or bail to one pair which we are likely to beat (sometimes they make two pair, but so do we, so it’s a negligible concern). Their flush draw in the middle isn’t necessarily a concern because they have to hit diamond, diamond, spade, in order for it to work out for them (11 percent). Also, we are beating them up top right now, and will win the top easily over 50 percent of the time, especially since they may use their kings or aces in the middle or bottom. So, even if we didn’t know the exact chances of their draws, we should be able to make an overall glance at the board, and conclude we are in the lead by at least one point.
Play it Safe Board Value = ~1+ -.87 1Open Face Chinese Poker Scoring Chart Sheet
Since we lower our EV by almost two points, this is clearly a bad spot to gamble for FL. Had we been in a losing situation where we were significantly behind our opponent in two or three spots, we would have had a clear “underdog” gamble, but because we are already in a favorable spot, it’s not quite the time. This leads us to a couple more simple rules to follow:
Gamble when you are behind, not when you are ahead.
A quick estimation of your average score versus your opponent’s board can really shed light on which play is correct.
What if we had three live outs to the king? This would have upped our chance of hitting to 26 percent and given us a value of 1.41 points. Now, it’s a little too close to call, since we were making a pretty broad estimate of our current board value at ~1. Using an equity calculator, it turns out we are about a 2.3 point favorite with this hand, meaning it is still not quite time to gamble, but maybe would have been closer a street or two earlier. This leads us to another rule:
Every out is crucial when making an all-in set. Count your outs, and mind the count. And when it’s too close to figure out, save tough problems to analyze later.
Practice, Practice, Practice
One of the beauties of this game is that you can play yourself and greatly improve your game. Pausing to evaluate complex decisions can go a long ways to fixing many of your leaks in the game. Also, while FL is usually a no-brainer, there are tough spots about 10 percent of the time. Practice playing one player in FL and one player out. This can improve both sides of your game, and you will feel the improvements when you face off against a real opponent. All it takes to play versus yourself is a deck of playing cards and a few minutes of free time, so take the time to try it out before jumping into a real money game without a ton of experience. This gives us our final rule:
Practicing By Yourself Will Quickly and Naturally Fine Tune Your Skills and Plug Your Leaks.
That’s it for now. In my next article, I will work more with an equity calculator to assess common yet complex decisions that can’t be solved with simple math quite as concisely.Open Face Chinese Poker Scoring Chart 2019
Derric “SixPeppers” Haynie is the author of Quantum Poker and owner of www.solvingofc.com. For more articles, OFC solution apps, and information on Open Face Chinese Poker, check out his website dedicated to your open face education.Related ArticlesTable Of ContentsIntroduction
Open-Face Chinese Poker with 2-7 in the Middle — a.k.a. “2-7 OFC” or “Deuce Pineapple” — is a turn-based card game that is played heads up, or sometimes three-handed. Players take turns, drawing cards and placing them into three separate poker hands. Each of these hands is played face up, meaning that players can see all of the cards that have been played, and these cards can’t be moved between each player’s three poker hands once they have been placed.
The “Deuce” designation means that the middle poker hand is played according to the rankings used in 2-7 lowball, while the other two hands are played as regular “high” poker hands. The game might sound complicated, but it really isn’t. Objective
The objective of 2-7 Open-Face Chinese is to place 13 cards into three hands: a five-card bottom hand, a five-card middle hand, and a three-card top hand.
As noted, the game plays just like high-only Pineapple OFC, except with the middle played as a 2-7 lowball hand. This means that your bottom hand is a regular five-card poker hand (with flushes, straight and full houses), the top hand is a three-card high hand (including pairs, trips, but no three-card straights or flushes), while the middle hand must contain five low cards with no pairs, no straights, and no flushes. The lower these cards the better. Taking Turns and Discarding
The game is called Open-Face Chinese Poker (or OFC for short) because you’re building these three hands face up a few cards at a time.
As with all Open-Face games, you start by getting dealt five cards and place them all. On subsequent turns (following the procedure used in Pineapple OFC), you get three cards face down and place two of them in any of the available rows (bottom, middle or top).
The unused card then gets discarded face down. Discards are out of play, and not shuffled back into the deck, and your opponents are not allowed to see your discards. Therefore there are only enough cards in a deck to play Deuce Pineapple OFC either heads-up or three-handed. Fantasyland and ’Super Fantasyland’
If you make a qualifying hand with kings or better up top, or a wheel — — in the middle, then on the next hand you enter Fantasyland. Just like in high-only Pineapple OFC, in Fantasyland you get 14 cards right away and set 13 of them into three rows face down while discarding one. Your opponents then play out their hands normally, and the result is scored against your hand.
You can stay in Fantasyland, earning another round in this advantageous position, by making a big enough bonus. For Deuce Pineapple you need either trips (three of a kind) on top, a wheel low in the middle, or quads (four of a kind) or better on the bottom to remain in Fantasyland.
Meanwhile, in a twist from high-only Pineapple OFC, you can also earn a 15-card “Super Fantasyland” round by qualifying for Fantasyland twice in the same normal hand. Here, for example, the player qualifies for Super Fantasyland by making both aces on top and a wheel in the middle:
This double-bonus is rare, but well worth it. If you stay in Fantasyland, “Super” or otherwise, you get a normal 14-card Fantasyland hand. Qualification and Scoring
To make a qualifying hand, your top hand must be no better (as a normal poker hand) than your bottom hand. And your middle low hand must be at least a ten-low, meaning that your biggest card is no higher than a ten without a pair, a straight, or a flush. As with other Chinese Poker variants, a disqualified or “fouled” hand automatically loses every row.
The three rows are scored against your opponent with the winner of each row getting +1 point. If you win all three rows, this also results in a +3 scoop bonus. In addition to winning, scooping, and possible Fantasyland qualification, you also get points for any bonuses earned by a qualifying hand, even if that hand loses the row.
Bonuses for the bottom hand start with a straight, the low middle hand with a nine-low, and the top row with a pair of sixes. Full bonuses are listed here: Conclusion
There you have it. Welcome to Open-Face Chinese Poker with 2-7 in the Middle — or “Deuce Pineapple” — now available at TonyBet Poker.
OFC rules have been contributed by Nikolai Yakovenko. Known as ’Googles,’ Yakovenko is originally from Moscow, Russia and is now a poker player and software developer residing in Brooklyn, New York. Yakovenko has made both World Series of Poker and World Poker Tour final tables. Meanwhile after several years at Google New York working on ranking algorithms, he’s been developing independent software projects ever since. He also helped create the ABC Open-Face Chinese Poker iPhone App. You can follow Yakovenko on Twittter at @ivan_bezdomny.Must Have Rooms
Home to the biggest tournaments online, these rooms also have the largest player base, great bonuses, tons of action and the best software. If you don’t have accounts here, you are missing out on the best that online poker has to offer.PokerStarsgold
100% up to $600 RATING
9.7 ★Open Face Chinese Poker Scoring ChartsKey featuresOpen Face Chinese Poker Scoring Chart Printable
*State-of-the-art software
*Unrivalled selection of cash games and tournaments
*The site is busy 24-hours per day every day
Register here: http://gg.gg/uyf86
https://diarynote.indered.space
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